They can however also reinforce them with more units. With only 32 enemy units that’s not to hard when you have a 10 vs 10 battle. So you either have to defend the city for 30 minutes (at least, attackers get bonus time when they take objectives) or you can kill all enemy units to win. While the enemy only has 32 infantry and 7 transport planes available. This means, that your side, has 128 infantry units and 6 apc units available. 128 Infantry 32 6 APC 0 0 transport plane 7
You can also see the access points you own (more of that in chapter 5).
First, you see a picture of the battlemap that is active for that mission. Update: We now also have an active lobby system, a temporary chapter has been added (1.2)Į, Mission-detail tab: On this tab you can see multiple things. When you are the first to join a mission, the system always tries to assign a mission-server with the best possible ping to you. By holding your mouse over them, you can see how much ping they give. Or maybe you can’t fight on the red bars at all. You should always try to join green or yellow missions, since they most often give you the least lag. On the right side of this screen, you also see red bars, this is the ping bar. To see how many supplies you have left look at the mission-detail tab (E) Sometimes you will find that your side has low supplies you can join, but you might run out. So, as a general myself, I always try to join these battles first. You win or lose the war by winning these battles for your Generals. So in these battles you fight with the resources the Generals give to you. When assault teams of different sides meet on the Campaign map they create a battle. The Heroes are the ones going into the battles, the Generals are the ones controlling and moving the assault teams. As you know, this game is called Heroes and Generals. The second group are player-generated missions. You might not see the difference the first time you look, but there are 2 different types of missions: Auto-generated ones and “normal” missions (player generated).Īuto-generated missions have no impact on the ongoing campaign, are completely random and can have all sorts of units and they start with quite a lot of resources. “Campaign” shows the campaign map, the mission list and the mission-detail tab.Ĭ,Options and Info area: Here you can find various help- and bug-reporting ressources, mute the ame audio, change game options and by clicking on your player name you can get player-related information like your stats and scoreboards.ĭ, Mission list: Here you can find missions for the character you have selected in the dropdown on top of the list.
Heroes generals town upgrade#
In “Assault Teams” you can buy, upgrade and manage your assault teams (read chapter 3). In “Characters” you can buy and manage your characters (read chapter 2). It is also a way of supporting the developers.ī,Characters|Assault Teams|Campaign: Here you can switch between the 3 main screens. Note: There are a variety of warbonds, with different incomes and profit margins. After 6 months, the game buys it back for 1000 gold. You pay 955 and you get 110 gold back every month. Warbonds: Warbonds can be bought for gold. Everything can be bought with credits but gold serves as an alternative to speeding up your progress. Gold currency can be used in order to become a premium user or when buying warbonds and credits. Gold: it can only be obtained through real money, in certain cases, when a match ends there’s a rare chance that some gold might be awarded, it can then be then converted into in-game credits.You can use them to purchase new weapons and upgrades for your character to your own personal Assault Team. Credits: they are used as the main currency in Heroes & Generals, they can be earned by taking part into live battles.Yes, the ‘I’ is missing, since the ‘J’ looked better. Note: A tutorial on YouTube is also avaiable.Īs you can see, I have divided this picture into 9 letters. Heroes & Generals Beginner’s Guide by Dondergod